

Having enjoyed "Aralon: Sword and Shadow" immensely, I couldn't wait to get my hands on "Ravensword2: Shadowlands." I never liked hack-and-slash dungeon crawlers (I prefer adventuring), and since most Android RPGs are just that, I make up for it by slightly increasing my stats. You can either check these forums or search the WEB to find any number of excellent Game Guardian tutorials. Before attempting, you should be at least somewhat familiar with the app. Though I enumerate the common method used to locate data, this tutorial does not specifically cover Game Guardian's basic features.
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The key to creating a saved game that will work with this system is to change as much pertinent data as possible with greatly modified values. Most of the time, only one saved game per app should be all that is needed.
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Gamesaves creators can also benefit from this system. Lets face it, hacking an app's data, especially if you know nothing about memory management or program execution, can be a daunting task. Also, unlike Gamesaves, in many cases existing games can be modified without having to start over. This tutorial is written for people who are not happy with the choices made in current Gamesaves and want to do their own customizations, but lack the necessary knowledge. The main requirement for this system is that the game should be able to load different saved files without having to exit. Unfortunately, this process will not work for all games. With the technique introduced in this tutorial, only a single properly setup saved game should be all that is needed to allow individual game customization by everyone. By utilizing existing Gamesaves as templates, you can avoid the time consuming and often difficult legwork of tracking down the data values you wish to modify. The goal of this tutorial is to equip the average Android user with the skills necessary to customize their own games without the need to completely understand the complexities of the underlying processes.
